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Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by k4b00m
ward wrote:So you deleted 50k of my rep then proceeded to spell the negrep wrong in your clan names....CLEVER GIRL

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Ah nice catch, I spelled it wrong. I didn't touch your rep though.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by ward
k4b00m wrote:
ward wrote:So you deleted 50k of my rep then proceeded to spell the negrep wrong in your clan names....CLEVER GIRL

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Ah nice catch, I spelled it wrong. I didn't touch your rep though.


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Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by rehpyc
bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1


good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.

again, good movie!

and ward, rep levels seems to change as Sears or someone commonly touches the algorithm.

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Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by defiance
really really good.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by ward
rehpyc wrote:
bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1


good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.

again, good movie!

and ward, rep levels seems to change as Sears or someone commonly touches the algorithm.

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Admins can delete +rep/-reps HURPADERP

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by rehpyc
while I don't know if my rep has increased or decreased, since I don't really care what its number is, I know it's changed recently w/o a pos/neg rep done. and Sears has mentioned prior that the algorithm will at times make numbers go screwy, or he'll choose to make adjustments to the algorithm itself.

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Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by squatta
Its just kinda broken. Sometimes I tweak the algorithm, but that doesn't change how much rep points you have, just the reputation power that you have. All moderators on the site have the ability to delete individual +/- reps, but i'm the only that can manually edit your reputation points.

Some of the mods have been pretty liberal in their use of their ability to delete individual +/- reps lately, so you should stop doing that or I'll just take you're shit away if enough people complain to me about it.

Like I said before, in the next update, the rep system is likely to get a reboot or go away completely.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by Hudson`
Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by bullgooselooney
rehpyc wrote:
bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1


good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.

again, good movie!


Thanks. Got the idea of making the wireframe blue from css movies, but doesn't look as good. I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by k4b00m
bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.


Yes... do tell!

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by bullgooselooney
Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.


Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements :D

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by jaz
bullgooselooney wrote:
Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.


Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements :D


Maybe 2 or 3! :mrgreen:

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by nomis
Quite enjoyed it, syncing was really well done and the whole movie flowed really well, good job sir :)

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by bewton
Fun to watch, great sync, good music, great flow.

Well done bullgoose, well done!

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by mike
Good frags and editing.. While the first song didn't appeal to me, I did like the second song choice. Frags flowed really well with the music.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by rehpyc
k4b00m wrote:
bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.


Yes... do tell!


by second movie do you mean the coL one? cause I don't have a second one.. at least i never completed/released anything since stopping many years ago :[

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by bullgooselooney
rehpyc wrote:
k4b00m wrote:
bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.


Yes... do tell!


by second movie do you mean the coL one? cause I don't have a second one.. at least i never completed/released anything since stopping many years ago :[


The one labeled "First Song" that wasn't finished.
http://archives.nineteeneleven.org/Movi ... stsong.avi

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by rehpyc
Well aren't I just gonna have to blame Corey Marko for giving that half-assed crap out. I know I still have the .veg file with the filters used, so I'll shoot that over to you and k4b00m when I find it.

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by bullgooselooney
rehpyc wrote:Well aren't I just gonna have to blame Corey Marko for giving that half-assed crap out. I know I still have the .veg file with the filters used, so I'll shoot that over to you and k4b00m when I find it.


Ok thanks. No idea how i got it, but I've had it for years :D

Re: bullgooselooney - bgl RELEASE

Posted: May 2013
by dogfire
nice movie, watched in 144p

Re: bullgooselooney - bgl RELEASE

Posted: June 2013
by Henry
BGL = Big Gay Lobster

But srsly though, you da man, man.

Re: bullgooselooney - bgl RELEASE

Posted: June 2013
by raz
+1 for Jack White

Re: bullgooselooney - bgl RELEASE

Posted: June 2013
by Airnick15
cassinoroyale wrote:I fucking loved it, evan! what a nice compedium


Compendium?! 75% of Americans couldn't use that word in a sentence, well done.

Re: bullgooselooney - bgl RELEASE

Posted: June 2013
by cassinoroyale
Airnick15 wrote:
cassinoroyale wrote:I fucking loved it, evan! what a nice compedium


Compendium?! 75% of Americans couldn't use that word in a sentence, well done.

Hahaha thanks for noticing, Nick. Although I had to screw up by not writing it properly lmao... oh well. My grammar skills are poor but I always felt proud of myself for my vocabulary... :geek:

Re: bullgooselooney - bgl RELEASE

Posted: June 2013
by Airnick15
Really good movie, btw.