Days of War

Relax, lounge around, and find out who hacks.

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Sp3c-BuLLeT
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Days of War

Post by Sp3c-BuLLeT » January 2017

http://store.steampowered.com/app/454350
http://drivenarts.github.io/dow.html

Days of War early access is coming out this month. The developers are actively trying to make it DOD-like as they were fans of DOD. If the game is any good and there is enough interest I'll start up a TPG League for it.

I talked to some people who played the "pre-alpha" of the game and they said it wasn't as bad as DOD: Source, but not as good as the original DOD. They've done a lot of changes since then including balance and mechanics changes, so I'm having high hopes for this early access that is coming out. Sounds like it is still half a year to a year from full release though.

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ward
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Re: Days of War

Post by ward » January 2017

I don't think any future game will ever be like the original DoD because shooters have evolved way past that type of gameplay. The only way it might work would be if Valve backed it like they have CS:GO, which I find doubtful. Hopefully this one will get traction though.

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Re: Days of War

Post by Rob » January 2017

I doubt it'll have the same magic of 1.3 just because 1.3 had all these quirky mechanics that made it feel great and made for a high skill ceiling.

DoD Source destroyed that and I'm willing to bet the people making Days of War are a bunch of people that loved DoD but they loved it the way pubbers did, not the competitive community. So I doubt DoW will have the same "feel" 1.3 does.

Still, I think it's worth giving a shot. This community had a great revival back in 2011-2013 that was pretty much sustained with *zero* public community support. It was just a bunch of old competitive players coming back and hanging out together. So I see no reason why a group of us can't coalesce to hang out and play DoW a bit. Except now there may be a public community behind us that could sustain us long term.

I have a career now and don't ever see myself playing a game like that seriously ever again, but it'd be fun to play a dod-esque game with the people in this community again, however few of us there are now.

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Re: Days of War

Post by squatta » January 2017

Rob wrote:I doubt it'll have the same magic of 1.3 just because 1.3 had all these quirky mechanics that made it feel great and made for a high skill ceiling.

DoD Source destroyed that and I'm willing to bet the people making Days of War are a bunch of people that loved DoD but they loved it the way pubbers did, not the competitive community. So I doubt DoW will have the same "feel" 1.3 does.

Still, I think it's worth giving a shot. This community had a great revival back in 2011-2013 that was pretty much sustained with *zero* public community support. It was just a bunch of old competitive players coming back and hanging out together. So I see no reason why a group of us can't coalesce to hang out and play DoW a bit. Except now there may be a public community behind us that could sustain us long term.

I have a career now and don't ever see myself playing a game like that seriously ever again, but it'd be fun to play a dod-esque game with the people in this community again, however few of us there are now.

Believe.

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Re: Days of War

Post by Rob » January 2017

Well what did the great Taylor once tattoo across his chest? "Everything is made of dreams"

I take those words to heart.

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Re: Days of War

Post by lerfooled » January 2017

ROFL. I remember that tat.

I and a few others are actively trying to bring back the magic that DoD had as a game in DoW. It won't be the same, but I am in contact with the lead developer and am pushing the game in a direction that will make a DoD-esque competitive revival possible. If the game takes off there is the possibility of built-in pug features and matchmaking. Not saying to get too excite about it, but check out the game when it comes out and maybe we can steer the game to the promised land.

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Re: Days of War

Post by Nicholson » January 2017

Did we get an actual proper release date yet?
Eagerly waiting since DOI was a massive let down in my books

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Re: Days of War

Post by ComptonAssTony » January 2017

Looks good, looking forward to playing it. Remember the easiest way to impact the direction of this game is to play early and give constructive feedback. Try it, let them know what you think in their discord chat, and hopefully we can have something comparable to what the 1.3 competitive scene was.

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Re: Days of War

Post by lerfooled » January 2017

oops
Last edited by lerfooled on January 2017, edited 1 time in total.

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Re: Days of War

Post by lerfooled » January 2017

Support this game! We are working with the devs to introduce more HL1 movement mechanics, but it's a slow process. They know what's wrong with the game and want to fix it... Yes, they are actually specifically focusing on improving the game for competitive players right now.

Comes out on the 26th of this month!

Excerpt taken from: http://steamcommunity.com/games/454350/announcements/

"Sound

Sounds will be one of the most important areas of improvement over the coming months. Sound in an online FPS is a complex beast and we will continue to improve our sounds until our full release.

Weapon fire polish - We want to add more pop to our weapon sounds and improve the overall feeling of satisfaction when firing.

Spacialization and Occlusion - Because our sounds exist in 3D space there are many quirks we need to polish to make sure the sound attenuation is natural.

Shot and Hit feedback - We want to improve the feedback of scoring hits/kills on other players and vice versa. A preliminary version of this should be making its way into the game soon for testing.

Voiceover - We aim to have a basic version of American and German voice commands soon after EA launch.

Ambience - up until now a lot of our maps have been dead silent, we are adding subtle ambient noises to make it feel more like a war, though you will be able to disable these noises should you wish.

VOIP - Unfortunately our game engine does not currently have native support for VOIP, we will be working with third party providers to get VOIP in DoW as soon as we can.

Animations

In the Animation arena we’ve established a robust locomotion system but the animation asset quality is no where near final and a lot of updates are planned after the EA launch for an 'Animation V2' update.

We want to improve our core locomotion and also make weapon actions more detailed with the goal of making it easy to spot what a specific class on the battlefield is doing.

We also plan to improve the posture and rigging of our players to look more natural when moving.

Characters

One major area of priority for us right now is player visibility. We want to make it easier to pick people out on our maps, especially at distance. We plan to start by tweaking the character models themselves as well as textures and lighting in key areas of our maps.

Competitive Mode / Matchmaking

Having played organized 6v6 scrimmage matches during the course of testing, we know competitive play is a blast and a completely different experience from 16v16. We want to make it easier to get a 6v6 pickup game and play under a competitive ruleset.

Making a matchmaking system is a significant effort, but we've always kept it in mind. Realistically we see the competitive side of DoW evolving over time in 3 main stages

1. Create a pre-configured 6v6 mode for server admins

2. Create a matchmaking system for players or groups to find 6v6 matches

3. Implement a CSGO style competitive ranking system to facilitate more even matches"

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Re: Days of War

Post by KumKum » January 2017

Good updates, but now i got 80- fps and before 140+ :?

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Re: Days of War

Post by ward » January 2017

In regards to player visibility: I feel like it would be much harder to make players stand out with current technology. Back then, the background textures tended be significantly blurrier and made the players stand out. It has been so much harder seeing players in newer games.

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Re: Days of War

Post by Rob » January 2017

ward wrote:In regards to player visibility: I feel like it would be much harder to make players stand out with current technology. Back then, the background textures tended be significantly blurrier and made the players stand out. It has been so much harder seeing players in newer games.
I kind of agree. This is part of the "realism" vs. "competitive" orientation I was talking about.

What competitive player didn't turn particle effects off in DoD 1.3? Simplicity and clarity makes for good competitive play and all the dust/fog/flashes/ambient noise makes it more like SPR/Band of Brothers or whatever but diminishes competitive potential. Hopefully there are settings to turn that stuff down and the maps don't have too much clutter in the scenery.

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Re: Days of War

Post by ward » January 2017

This reminds me of the problem that plagued games on the old engine: graphical fidelity. When it comes to competition, sponsors would want a game that is both spectator-friendly and which showcases their product (such as a graphics card or monitor, etc). Good graphics in a game would sell more hardware, etc.

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Re: Days of War

Post by Sp3c-BuLLeT » January 2017

I like the game so far. It isn't at the same level as 1.3, but it is much better than source. I think this game is more like what people were hoping source would be.

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Re: Days of War

Post by cassinoroyale » January 2017

We (brazilians) have been playing a lot and aside of the graphical issues like weapons dropped glitching on the floor and being stuck in some areas of the ground the game feels competitivey playable. It will only get good from where it stands now.

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