raz0r wrote:SAC was the most dominate team, I think alot of people leave them out because they were so oldschool. However, they destroyed everyone, and left you in awe as they would bunny hop by at 90mph and rock your helmet off with the garand.
SAC was a dominate team, but they only played DoD for about a year at the very beginning (01-02). They were unstoppable those first two seasons of STA, but there wasn't really a whole lot of other competition besides 101st, and even they hadn't grown into their own yet. But, 1.3b DoD was a totally different game than the late betas even, let alone post-retail. It was default half-life deathmatch with some kind of ww2 looking skins and models. That's why SAC was so good, they were a legit quake team that had been playing that style of game for years. SAC never played in CAL, and called it quits to go back to quake after beta 2.0 was released. So, while you have to mention them in the historical discussion, you can't give them the distinction of the "most dominant" DoD clan overall.
raz0r wrote:101st was always good, but even when they were at the top, I never felt them to be dominate, they were always pretty equal with the top 4 at their peak...
101st's legacy suffers for a lot of the same reasons that SAC's does. The game just wasn't very mature when they were at their peak. People also forget that 101st started as a PUB CLAN, but adapted to becoming a competitive team as the competitive community matured. They picked up were SAC left off after they left the game, but they were really only "dominant" in the short period between when Beta 2.0 and Beta 3.0. By the time 101st was to the point where they had the opportunity to dominate for a long period of time, they had to face competition from teams like Nt, ve, NUDE, hb, etc. And they ultimately couldn't get a leg up to really dominate the 3.1b era over the rest of those teams. As a result the 3.1b era goes to ve`, with NUDE, Nt, hb, and 101st just behind them.
I think that's what made the 3.1b era so much fun, both to play and to watch as a part of the community. There were so many good teams at the very top: 101st, Nt, ve, hb, NUDE, iLan, etc., but also a group of really strong second-tier invite teams that could hang with any of the 1st-tier teams on a good day (63rd, devil, 5.o, etc).
Post-retail, the game was in large part dominated by mostly the same groups of players comprising the same 10 or so teams for the last 5-6 years of competitive DoD. And that's why x6/coL win the "most dominant" clan in DoD history argument by default. They were a full step above the rest of the teams during the peak competitive years of the game. It's too bad that so many of those great players from 3.1 didn't keep playing the game, as the parity of skill at the invite level really suffered post-retail.